
About Dive
I designed Dive Horizon from the ground up — shaping its identity, visual world, gameplay experience, and the systems that keep players coming back.
My ROLE
Product Designer / Game Designer
SCOPE
Game concept · UX/UI · Visual direction · Game identity · Progression · Rewards
PLATFORM
iOS / Android




MY DESIGN SCOPE
My role covered the experience, visuals, and identity of Dive Horizon — bringing the different parts of the game together into one cohesive player experience.
GAME AESTHETICS
Shaped environments, themes, colors, and visual details.
VISUAL DIRECTION
Defined the game's visual language, feels and overall look.
PLAYER EXPERIENCE
Designed how players navigate, interact, and progress.
BRAND IDENTITY
Created the name, logo, and identity of Dive Horizon.
UI/UX
Designed clear flows, interfaces, and game states.


The Dive Aesthetic
Bold type, expressive icons, and a vibrant visual language shaped around the world of Dive Horizon.











overall mood
The icon system keeps interactions fast and intuitive while giving Dive Horizon a playful, recognizable visual language.
Bold / Playful / Approachable
A sturdy slab-serif chosen to add personality, readability, and a playful sense of adventure to the game's visual identity.
Roboto Slab
Roboto Slab




Inside the Game
Every run is more than just the gameplay — it’s the rewards, progress, choices, and little moments that keep the journey going.
Game States




Progression
Customization








The Final Experience
Where the visual direction, interaction, and game systems come together in the final experience.






Designed With
Intent






