About Dive

I designed Dive Horizon from the ground up — shaping its identity, visual world, gameplay experience, and the systems that keep players coming back.

My ROLE

Product Designer / Game Designer

SCOPE

Game concept · UX/UI · Visual direction · Game identity · Progression · Rewards

PLATFORM

iOS / Android

MY DESIGN SCOPE

My role covered the experience, visuals, and identity of Dive Horizon — bringing the different parts of the game together into one cohesive player experience.

GAME AESTHETICS

Shaped environments, themes, colors, and visual details.

VISUAL DIRECTION

Defined the game's visual language, feels and overall look.

PLAYER EXPERIENCE

Designed how players navigate, interact, and progress.

BRAND IDENTITY

Created the name, logo, and identity of Dive Horizon.

UI/UX

Designed clear flows, interfaces, and game states.

The Dive Aesthetic

Bold type, expressive icons, and a vibrant visual language shaped around the world of Dive Horizon.

overall mood

The icon system keeps interactions fast and intuitive while giving Dive Horizon a playful, recognizable visual language.

Bold / Playful / Approachable

A sturdy slab-serif chosen to add personality, readability, and a playful sense of adventure to the game's visual identity.

Roboto Slab

Roboto Slab

Inside the Game

Every run is more than just the gameplay — it’s the rewards, progress, choices, and little moments that keep the journey going.

Game States

Progression

Customization

The Final Experience

Where the visual direction, interaction, and game systems come together in the final experience.

Designed With

Intent

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